By using the 'replicate in space' patch and the wave generator on the x-position i made a series of cubes fold out then back in whilst changing colour through the 'rgb patch' and interpolater. Although there is no user interaction in this design i felt as though it didn't need as it has significant depth in that i think involves the audience.
Processing - Grandma's Sweater
named appropriately as it looks like a woven pattern made by mapping the y-coordinate to mouseY and mapping the height to mouseX. Stroke colour, for the most part is determined by random giving a woven effect overlayed several times.
Three.js - Tetrahedron Particles
To make this design I remixed similar existing code and changed/added a few things to better suit the image for this design that i wanted. Mesh position is generated by random on all three axis which means it looks different every time. The camera oscillates on the y-axis with a soft turn at each end giving it a more relaxed transition of direction.








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