
Concrete
Second attempt at three.js and experimenting with drag code and mesh textures.
I found that i could get a much more stark contrast on the mesh by adding a texture and provided some interesting patterns with the drag code.
Concrete v2
Similar to the initial design i tweaked a few things to give it more rhythm and depth by adding a 'swingcamera' on z-axis.
Dissolve and Drag
First attempt at three.js and played around with the 'rotate mesh' snippet and 'togglewireframe' to create this animation that looks almost like a first person yo-yo of sorts.
Quickly found that the lights needed adjusting in order to avoid a solid colour.